

Do not change the MaterialOverride !ĭefaultLivery=”team1.dds” //replace with the name of the main. The only info that is a must is the DefaultLivery which should have the exact same name as the. Locate the following lines and edit them so they match your teams info (marked with comments). The next step is to open this file in your preferred text-editor. Right-click on it and export it to “Event name/Teams/Teams 1”. In his folder you will find the car-upgrade.mas file. Pick whatever folder has the highest number excluding already created mods for this car (in this case 2.19). Let’s pick as an example the Oreca 07 LMP2 2017.

In this folder you might find multiple versions of the car. There, navigate to /Installed/Vehicles and go to the car you want to create a mod for. For me this is at C:\Program Files (x86)\Steam\steamapps\common\rFactor 2. I prefer to use the _圆4.exe version but both versions should work.Īfter you opened the program navigate in the explorer to the path were you installed rFactor 2. To get this file you first need to open MAS2.exe which is by default in C:\Program Files (x86)\Steam\steamapps\common\rFactor 2\Support\Tools. This one contains information about the livery used, the car number, team- and driver-name and more. Some file-names might not make sense yet but will be explained later in this guide:įirst we need to create the. The folder-structure I prefer looks like this (with example-names). More testing is required which version is correct or if both workįor better management I also prefer to set up a few folders so everything has each designated area.

This guide is not for everyone but more for myself. HOW TO CREATE AN RFCMP-MOD FOR RFACTOR 2 – THE BETTER GUIDE Parade lap
